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Category Airsoft discussions
Author Komissar
Published on Diamond Corps
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Creation date October 22, 2011
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What is your definition of Mil-Sim?

Komissar The enjoyment of Airsoft stems from good organization, planning, and attitude.
Let me clarify that the events we host and attend most of the time are skirmishes. A skirmish is a force on force, occasionally with a couple of objectives thrown in for diversity. Our "Mission" days are versions of skirmish events.
An Operation is more elaborate. It involves consecutive, sequential missions in a themed scenario. These often have props, vehicles, or third persons in participating roles. These events usually incur some expense to both the host and the operators involved, and allow the operator a more immersed experience.

1) What is your definition of Mil-Sim?

2) What do you expect out of Mil-Sim?

3) What do you want out of your Airsoft experience?

4) What are you willing to do to make your experience satisfying?

5) What makes a good OP?

6) What is the role of Admin/Marshals during an OP?

7) Is the number of people in the OP a factor in your fun?
(Does a larger group of people make it more fun?)

A better understanding of an operators expectations makes it easier to present a better event.
We are working to make your Airsoft experience more enjoyable!

5 years ago

infernau
1) What is your definition of Mil-Sim? objectives, not just scrim, that require team work, no HIGH caps, mid or low only, dress the part whatever part you play.

2) What do you expect out of Mil-Sim? a realistic military setting, ie. not paintball bunkered field with skids and what not scattered all over the field

3) What do you want out of your Airsoft experience? non stop action, should make you think, not just shoot the other team but think about what you do, strategy

4) What are you willing to do to make your experience satisfying? willing to take part in setting up a scenario, I've have some really great ideas over the years and I'm more than happy to contribute

5) What makes a good OP? organization and communication, ops fall apart because there's an inherent lack of communication about objectives, rules etc.
if people cheat, kick them out plain and simple, they're not here to let the rest of us have fun so send them home.

6) What is the role of Admin/Marshals during an OP? to keep everything rolling smoothly, deal with things as they happen and make notes as to why they happened, be able to think on the fly if something goes wrong, be prepared and realize that the people there all paid (if that's the case) to be there so give them a good time for their hard earned $$ (unless they work the the government, then it's just $$ earned lol).

5 years ago

Anonymous 1) What is your definition of Mil-Sim?
My definition of Mil-Sim is involves an organized group of people split into teams that agree on using military specific gear, tactics, strategies, and lingo. All these people must have a common attitude towards the game, take it more seriously as if it were training, and perhaps even role play. Mil-Sim should be primarily objective-based and organized by fireteams, squads, platoons, etc. depending on number of personnel playing with leadership roles taken seriously (like following orders, FRAGOs, briefs, etc.)

2) What do you expect out of Mil-Sim?
I expect players to value teamwork, be in similar uniforms if on the same team,
and all have a more serious attitude towards the game. I expect all players to have integrity and honor their hits. I also expect players to have a decent knowledge of the military, some of its jargon, and the mentality behind those that serve. Essentially, I think people should do their research especially the people running the games.

Those that are in the military that are doing airsoft or Mil-Sim should be humble in their demeanor, meaning they shouldn't rub it in everyone's face that they are or were in the real thing. I've seen better civilian airsofters than some servicemen. But I could go on but this isn't the place for that.

3) What do you want out of your Airsoft experience?
I want to steer away from the fashion show. Airsoft for me gives me the opportunity to test gear, tactics, strategies, individual skills and team skills. What I want out of airsoft is to find more PRACTICAL ways to do things. I would definitely like to see more players steer towards practicality rather than fashion. However, I know that many players enjoy the "look" of whatever group they wish to represent, and it is never wrong to model off or base your team off excellent warriors, like SEALs, Marines, Rangers, etc.

4) What are you willing to do to make your experience satisfying?
I am willing to teach basic military skills to players or teams wanting to get a little more serious.

5) What makes a good OP?
A good OP should have a solid chain of command, solid objectives, enough room for forces to move around so that it isn't a gaggle, and some sort of PLAUSIBLE and BELIEVABLE storyline to give it more purpose, and maybe throw in some role-players.

6) What is the role of Admin/Marshals during an OP?
The Admin/Marshals (or coordinators/staff) should play either high leadership positions like the "CO" or "General" or whatever you want to use, and allowing players to be squad leaders and fireteam leaders. Admin should also be taking some solid pictures. I think they should also have a plan in case of medical emergencies. The Admin guys should not really be playing, but more to enforce safety, rules being followed, confirm objective completions, and to resolve any disputes.

7) Is the number of people in the OP a factor in your fun?
The number of people is not a factor so long as it is managed properly. Generally more people = chaos, but less people = less targets :P

5 years ago

S3V3R 1) What is your definition of Mil-Sim?
I reckon mil-sim is using equipment and replicas that are as real as possible. For example, real capacity magazines in your AEG or GBBR. Real issue kit such as radios and uniform.

2) What do you expect out of Mil-Sim?
I expect a tough but entertaining day. I expect to be carrying a 3 day pack and not sleeping much because the operation is a 36 hour operation.

3) What do you want out of your Airsoft experience?
In airsoft, I expect to have an adrenaline pumping enjoyable day in which everyone is fair and composed whilst still enjoying themselves. I also expect to be aching like a b*tch for a couple of days after.

4) What are you willing to do to make your experience satisfying?
I am very open to ideas for games. I am willing to play for a solid weekend and possibly to be caught and mock interigated. However, there is a line where mil-sim just because regular army training.

5) What makes a good OP?
Something interesting and involving that keeps you active for the length of the OP. Pace needs to be kept at a sustainable minimum with periods of high pace.

6) What is the role of Admin/Marshals during an OP?
Upholding the basic rules of airsoft and guiding players so that the game doesnt grind to a halt

7) Is the number of people in the OP a factor in your fun?
(Does a larger group of people make it more fun?)
If an OP becomes too big, it becomes disorganised with a lot of cheating. I wouldnt consider going to an OP any more than 50 player (absolute max) per side.

5 years ago

Stryker74u 1) Something other than capture the flag, attack and defend, force on force, and other generic gametypes. 2) A high-octane adrenaline-filled game that simulates real situations. I'm not going to join the Marines, but when I load up, put my camo on, and step onto the field, I am a Marine. 3) A fun way to hang out and stay active with friends and strangers. 4) Take acting classes and make everything seem a bit more realistic. 5) Good actors, good and honest players, and scenarios that keep things moving. 6) To make sure nobody is cheating and that there is still such a good thing as friendly competition. 7) The number of players greatly affects gameplay. IF there are hundreds of people, then it might get a little out of hand, people not calling hits, etc.

4 years ago

SwedishAirsoftviking 1. An airsoft game which represent the modern(or for WW2 I just don't care) military units, if another time period is choosen, both teams must have a loadout that is based upon the load-out used at that certain time.

2. All units in each two teams most have the same camo-pattern as the real steel units they are to look-a-like, low caps only(except for support gunner), guns not issued to real steel units are not allowed to be used on the game. The game has to be long(4 hour minimum, 8 as prefered), team-work and objectives, a field that is not a paintball field but for example an abandon military airfield.

3. A game which makes all CoD fa**ots think diffferent instead of stupid run-and-gun kabenikaze suicide attacks, but real team-work, were it is absolutly required, when your hit, your're dead, of-course a good time and in the end just shake your hands with the other team and laugh, no annoying fights with fists which can end up in calling the cops.

4. Participating in building up the scenerio as shooting trenches, flanking grounds and such, of-course it will cost money but all sports does, I could lay down blood and sweat on it.

5. Teamwork, special effects as smaller none-lethal explosives to simulate (ex.) tank shells or mortar fire, vehicles as transport, large game area(not less then 20 hectares), a lot of players(not less then 150+).

6. To clean up the game from cheaters and to make sure rules are followed.

7. Yes, thell more thell better.

4 years ago

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3 years ago
Komissar







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