|Creation date||February 29, 2012|
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Simple and quick scenario, good for warming up and training aggresive assaults. Every team has at least two times more ribbons, than the team has members. at the beginning, every player takes one ribbon into the pocket, and move out. If he gets hit, he leaves his ribbon on the place and goes to the base for another one and enter the game again.
1 per 5 member in each time plays on special rules - he ha the right to gather ribbons left by killed - doesnt matter if ribbons were left by his or the enemy team member. If he gets hit, he has to go to the base, but does not have to use ribbons. The only weapon that he can use is pistol. (that player will be called "the ribboner" from now on).
Whole catch is to secure the place where someone hit left ribbon, call a "ribboner" to secure it and escort him to base, so he could bring the stuff into base. Ribbons cannot be stolen from enemy base. Game finishes when one of the teams have no ribbons in base to spawn regular players, and all players are dead.