|Creation date||November 05, 2012|
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What is Trouble in Terrorist Town? How does it work?
Trouble in Terrorist Town (TTT) is a gamemode included with Garry's Mod (A PC game). The game is about a group of "terrorists" who have traitors among them, out to kill everyone who's not a traitor.
A small number of players is selected as Traitors, who have to kill all the Innocent players (ie. the rest of the players). Those innocents know they are in the majority, but they do not know who is Traitor and who is not.
The Traitors must use the element of surprise and their special equipment, if they are to succeed. The Innocent just have to survive, which means finding out who the Traitors are and killing them before they kill you. Of course everyone is holding a big gun, and everyone looks suspicious...
For the Innocent, knowledge is power: who is acting strangely? Who can be linked to evidence found on corpses? Who is still alive, even?
The Three Groups/Teams
When a player plays TTT, they will be divided up into three different groups. The groups are Innocent, Detective, and Traitor. All groups can kill other players.
-Innocent: The Innocent are the majority (normally 75% of the game's population.) Their group color is green.
-Detectives : The Detectives are the smallest group in TTT (12.5% of the population or one Detective for every eight players.) Their group color is blue. Their job is to find out who the Traitors are. A Detective is generally a high profile target to Traitors, due to the Detective's ability to use their DNA scanners to scan bodies which yields evidence. Detectives, when searching bodies, can find extra information, like who he last saw. DNA SCANNERS!!! Basically what you do with DNA scanners is open the dead's admin pouch or pocket and see if they have a red card/paper. And you get to ask the "Dead guy" who he saw last(Not who killed him but who he saw last, its ok if there the same just only ask him "who did you see last"" and what killed them.
-Traitors: The Traitors are the medium sized group in TTT (25% of the population or one Traitor for every four players.) Their group color is red, but this is not displayed to anyone other than Traitors, or when a Traitor has been confirmed to be dead. Their job is to kill all of the Innocent players. Traitors have the toughest job because of how the Innocent normally group together. This disadvantage, however, can be their greatest strength, as when two or more Traitors team up, they can take down the entire group. Of course, other players will grow suspicious when players start disappearing.
(Both Innocent and Traitors get green cards/papers, but the Traitors get a green and red one!) "If your a Innocent or a Traitor you have to ware the green card/paper"
NOTE!!! Just to clarify, Traitors look like Innocent to everyone but other Traitors.
NOTE!!! Anyone can look at a dead body and see if they have a red card/paper, but only Detectives can ask them who they saw last and what killed them.
How To Play:
The game first starts with all players in one area. There is a 2:00 minute preparation period, where the players can roam around the map, searching for ammo and hiding spots. During this time, players cannot harm each other and will receive a piece of paper that tell them what team there on. When the Prep period is over, the game begins and everyone opens there paper (Make sure NOBODY sees what team your on except If your a Detective, Let everyone know that your a Detective and wear you Blue Badge to show it off! If you are a Traitor only let other Traitors know so you can work together. (Both Innocent and Traitors get green cards/papers, but the Traitors get a green and red one!) "If your a Innocent or a Traitor you have to ware the green card/paper"
NOTE!!! If your a Traitor hide your red card/paper in your admin pouch or a pocket, just somewhere that its hidden so someone cant just look at you and see that your a Traitor.
If the course does not have a set load out you may not use dead players private weapons/load-outs
Everyone gets to have a melee weapon (foam knife, Nerf ax, rubber crow bar, etc etc)
You can pick up 1 item per class ex: 1 SMG, 1 AR, 1 Shotgun, 1 Sniper, 1 LMG 5 total weapons
^^^Pistols and melee do not count
-Innocent Start out with: "50% meleeonly" "25% Pistols" "20% SMG, AR, Shotgun, Sniper" "5% LMG"
-Traitors Start out with: "anything they want" + remote C-4 (aka remote clay-more mine) and Jihad Bomb - Once activated, the Traitor will go into a frenzy for about 1.5 seconds, screaming "LALALALALALALALA" and detonates and kill all surrounding players. Should always be used as a first resort as long as you can kill more than 4 people. (aka any type of airsoft frag) Audio of the sound you make is in the 2nd video.
-Detectives Start out with: "50% pistols" "30% everything but LMG" "20% everything" + DNA SCANNER
NOTE!!! Melee weapons take 2-3 hits to kill someone!
The round will end under one of three conditions. The conditions are:
All Innocent Eliminated
All Traitors Eliminated
Time Ran Out
I am not the creator of Trouble in Terrorist Town (TTT), I am just a fan of it and want to play it in airsoft!
All of the info I got from the following:
all credit goes to the guys above^^^