|Creation date||October 26, 2014|
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Scenario: Argentinean forces are moving a HVT (High value target) with VIP political affiliations to a extraction point . Their forces are depleted and they have VIP transit as their top priority. Designated VIP must be moved on a secret route designated by Security experts.
Time Duration: 1½ hour or until objective reached.
Objective Team 1:
Argentinian Forces - Transfer HVT Individual from
Log Cabin to .......Chapel to .......South Lapa to .......... Crash Site to ......North Lapa to .....Boat house to .......Pool Change room to ........Stage Tables to ....Kakhuis.
VIP must physically pass through if possible or touch each waypoint. Win if VIP reaches KakHuis within 1 hour.
Enemy are aware of these activities but not sure where.
Rules Team 1:
Argentinian Forces - VIP must physically pass through if possible or touch each waypoint. Multiple Respawn per player. Dead can move to medic. 1 Minute down time after revival optional retreat to cover within 10m. Medics can only respawn at the river of life or totally immersing in pool. Immediate re-entry.
VIP cannot move when shot but anyone can revive him. 1 minute downtime 5m retreat after revival. VIP only to carry and use a handgun at any time.
No players on Argentinean force may at any time be further than 40m from VIP except Medics reviving in River of Life or immersing in pools. Medics may not engage until within 40m perimeter of VIP. If not sure call for VIP. Contravention of this rule reports to Marshall for disciplinary.
Short 3 round bursts allowed.
Respawn rules may differ between teams.
Start Point Team 1: Argentineans - Inside Log Cabin (Quiet)
Respawn Team 1: Only on Medics. VIP on anyone but cannot move. Medics on River of Life or Immerse in Pools.
Notes: Will Have to Work as a team! Everyone!
Do not have to go directly to each waypoint.
Objective Team 2: British: Delay enemy plans to move their HVT VIP to his extraction point for 1 hour so that VIP misses extraction. Route Unknown, Extraction Point Unknown.
Rules Team 2: Multiple Respawn per player; Short 3 round bursts only.
Start Point Team 2: Car Park
Respawn Team 2: Dead cannot move. Sit with Death Rag. 2 Medics. 2 Minute down time after revival and 20m retreat away from enemy contact. Medics can only respawn at Coliseum Bar. Short 3 round bursts allowed. Respawn rules may differ between teams.